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Technical Specifications
Polygon Count: 62,870 Triangles (optimized performance without sacrificing silhouette fidelity).

Topology: Predominantly clean quad topology with minimal triangles, specifically structured for smooth deformation and animation readiness.

UV Layouts: 6 distinct UV layouts to maximize texel density and texture fidelity.

Hair & Grooming: Utilized specialized hair cards for realistic eyebrows and eyelashes.

Texturing & Look Development
Baking: High-poly mesh baked onto the low-poly mesh using precise match by name settings in Substance Painter to eliminate projection errors.

Substance Painter Workflow: Leveraged procedural generators, custom grunge maps, thickness maps, and curvature maps to achieve realistic surface wear, variation, and depth.

Material Shading: Rendered using Subsurface Scattering (SSS) for realistic skin translucency and organic light diffusion.

Rendering
Engine: Maya Arnold Renderer.