Elden Ring-inspired modular environment. Built with trim sheets, instancing, and LODs. Features unique UVs for hero assets. This project demonstrates a high-efficiency modular environment workflow. The entire fortress was constructed using a set of reusable modular pieces, optimized through instanced static meshes and custom LOD (Level of Detail) chains to ensure peak performance. To maintain visual cohesion across the architecture, I developed a master trim sheet for all stonework and masonry. The hero assets, specifically the banners, feature a dedicated, non-overlapping UV set, allowing for unique, high-resolution texture details that stand apart from the modular building kit.