An optimized, game-ready Adaptive Combat Rifle (ACR) featuring a weathered, "ancient-industrial" aesthetic. This project focused on balancing high-fidelity visual detail with strict performance constraints required for modern mobile platforms.
The design utilizes a heavy gold and teal patina, suggesting a weapon that has spent years in a humid or subterranean environment while maintaining its mechanical integrity.
Technical Specifications
Geometry: 7,956 Triangles.
Optimization: Highly optimized topology designed specifically for mobile game engines (Unity/Unreal).
Workflow: High-to-Low poly baking pipeline.
Texturing: PBR (Physically Based Rendering) workflow.
Texturing & Baking: Substance Painter (High-poly details baked directly onto the low-poly mesh for maximum performance without sacrificing surface quality).