Polycount: This hero asset is optimized at 151,000 triangles.
Topology: Built with clean quad topology, ensuring the model is fully deformation-ready and capable of high-quality animation.
Workflow: To achieve superior visual detail, I baked high-poly mesh data onto the low-poly model to capture intricate mechanical details.
UV & Texturing: I utilized three dedicated UV layouts to maximize texel density, all powered by 2K textures.
Rendering: The final result was rendered in Unreal Engine to showcase the material quality and lighting potential of the design.