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Hermes Wyvern Sword

Here is my latest project, featuring a detailed sword weapon design centered around intricate mythological elements.

Technical Breakdown:

Polycount: Retopologized cleanly to a total of 20,891 triangles.

UVs & Texturing: UV shells for repeating parts were efficiently stacked. The asset features a consistent and optimized texel density, with higher priority and increased texel density given to detailed focal areas like the dragon and the snake head.

Baking: A high-poly sculpt was baked down onto the low-poly mesh to capture all fine surface details.

Texturing: Texturing was done in Adobe Substance Painter utilizing mesh maps such as thickness and curvature maps, ambient occlusion, edge wear generators, and custom roughness variation, among other techniques.

Rendering: Rendered in Autodesk Maya using Arnold with a standard three-point lighting setup (key, fill, and rim lights) combined with an HDRI environment.