Overview
A hard-surface mechanical asset heavily inspired by the iconic Ice Worm from Armored Core VI: Fires of Rubicon. This project focuses on heavy industrial aesthetics, modular segmentation, and high-fidelity texturing suitable for AAA game environments.
Technical Specifications
Triangle Count: 110,152 triangles
UV Optimization: Stacked UV shells utilized for all repeating parts and modular segments to maximize texture density and efficiency.
UV Layouts: 3 traditional, non-overlapping UV layouts in total.
Baking & Texturing: High-poly to low-poly baking process utilized to capture crisp edge wear, micro-details, and complex surface paneling.
Rendering & Environment
Engine: Unreal Engine 5
Details: Rendered entirely in real-time within UE5, featuring custom deferred decals for added surface grunge, panel variation, and realistic weathering effects.